Sadly, the PvP multiplayer doesn’t exhibit the same sense of organised chaos as solo and co-op, meaning it’s likely to sink without trace. Co-op partners can’t stray further than 150 meters from each other, but don’t worry - plenty of things can happen inside a 150 meter area. Story missions (many of which take place in areas outside the main world) aren’t available in co-op, but you’ll still get to assassinate base commanders, gather herbs for healing syringes, hunt animals for their pelts, nuke propaganda centres and topple walled fortresses. The world’s gleeful messiness also makes it a great fit for co-op, which becomes available a few chapters in. Either way, having to offload the stuff continually is annoying. Perhaps it’s just a way of nudging you back to a base after a period of exploration. Perhaps this is a cunning critique of how other games stock ‘impoverished’ regions with treasure, lying around waiting for an industrious hero to pocket it. These simply fill up inventory space (bigger loot bags can be crafted from animal skins, as in FC3) till they’re flogged to a merchant. Besides cash, ammo and weapons, you’ll happen upon miscellaneous rubbish such as sporks, switchblades and condoms. Far Cry 4’s approach to loot can be mystifyingly awful.
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